DiGRAUK 2017 conference programme

 

 

 

Foyer Table 1

Foyer Table 2

Egg Suite

Room 3.11

9:30-10:00

Arrive and coffee

 

10:00-10:30

Welcome

 

10:30-11:30

Abstracts Session 1 (Embodiments)

Abstracts Session 2

(Gender)

   
 

Mark Johnson & Jamie Woodcock:

 

“It’s like the Gold Rush”: The Lives and Careers of Professional Video Game Broadcasters

Ying Ying Law:

 

‘Where are all the female gamers?’ -– Female Gamers and Competitive Gaming in eSports

   
 

Tom Brock & Emma Fraser:

 

 

Is Gaming a Craft? Prehension, Practice and Pride in Gameplay

Rob Gallagher:

 

All Work and All Play: Time, Value and Gender in Destiny and Kim Kardashian Hollywood

   
 

Neil Dansey & Peter Howell:

 

 

 

 

Playful Developers: A Study of Artificial Constraints and Developer Experiences

Esther MacCallum-Stewart & Nia Wearn:

 

 

Enjoy! Façade Time Moonlit Dreamscapes, or “How we learned to use a boathook”. Adventures in Hidden Objects Games, Chapter 1

   

 

11:30-12:00

 

 

 

Break

 

12:00-13:00

Abstracts Session 3 (Poetry/Humour/Politics)

Abstracts Session 4 (Game Environments)

Panel

 
 

Jon Stone:

 

 

 

Oil and Water: The Hurdle For Poetry Games

Aleena Chia:

 

 

Gaming the Participatory Commons: Achievement Systems in Live-action Role-play and its Organization

Aphra Kerr, Kristine Jørgensen, Josh Jarrett and Anna Ozimek:

 

Towards Comparative Game Industry and Production Studies - Beyond the Global

 
 

Claire Dormann:

 

 

Humour Odyssey

 

 

 

Juan Hiriart:

 

 

Exploring, Living and Imagining the Past: Studying the Role of Spatial Representation in Studying the Role of Spatial Representation in Game-based Historical Learning

   
 

Richard Bingham:

 

Border Play: engaging with the realities of socio-political systems in Lucas Pope’s Papers, Please.

Ali Umran:

 

Virtual Landscapes: A Practice-Based Exploration of Natural Environment Design

   

13:00-14:30

Lunch break & DiGRA meeting

 

 

14:30-15:30

   

Paper Session 1

(Human/Non-Human Labour)

Paper Session 2

(Game Design)

     

Alison Harvey, Nick Webber:

 

Cultivating Games Workers: Challenges and Opportunities in University-Industry Partnerships

Bradley James:

 

 

The Cultural Codes of Games Design

     

Sonia Fizek:

 

Idle” Games to (Dis)play. From Interactivity to Interpassivity.

Chris Bateman, International Hobo and Jose Zagal:

 

Game Design Lineages: Minecraft's Inventory

15:30-16:00

Break

16:00-17:30

   

Paper Session 3

(Game Ethics)

Paper Session 4 (Aesthetics)

     

Carina Assunção:

Is Pokemon Go feminist?

Feng Zhu:

Computer Gameplay and the aesthetic practices of the self.

     

Joanna Cuttell:

Traumatic Prologues and Ethical Responses

 

Fabrizio Poltronieri:

Possible Relationships Between Art and Digital Games

       

Jesper Juul:

The Aesthetics of the Aesthetics of the Aesthetics of Video Games

17:30 +

Social event