DiGRAUK 2017 conference programme
Foyer Table 1 |
Foyer Table 2 |
Egg Suite |
Room 3.11 |
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9:30-10:00 |
Arrive and coffee |
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10:00-10:30 |
Welcome |
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10:30-11:30 |
Abstracts Session 1 (Embodiments) |
Abstracts Session 2 (Gender) |
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Mark Johnson & Jamie Woodcock:
“It’s like the Gold Rush”: The Lives and Careers of Professional Video Game Broadcasters |
Ying Ying Law:
‘Where are all the female gamers?’ -– Female Gamers and Competitive Gaming in eSports |
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Tom Brock & Emma Fraser:
Is Gaming a Craft? Prehension, Practice and Pride in Gameplay |
Rob Gallagher:
All Work and All Play: Time, Value and Gender in Destiny and Kim Kardashian Hollywood |
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Neil Dansey & Peter Howell:
Playful Developers: A Study of Artificial Constraints and Developer Experiences |
Esther MacCallum-Stewart & Nia Wearn:
Enjoy! Façade Time Moonlit Dreamscapes, or “How we learned to use a boathook”. Adventures in Hidden Objects Games, Chapter 1 |
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11:30-12:00 |
Break |
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12:00-13:00 |
Abstracts Session 3 (Poetry/Humour/Politics) |
Abstracts Session 4 (Game Environments) |
Panel |
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Jon Stone:
Oil and Water: The Hurdle For Poetry Games |
Aleena Chia:
Gaming the Participatory Commons: Achievement Systems in Live-action Role-play and its Organization |
Aphra Kerr, Kristine Jørgensen, Josh Jarrett and Anna Ozimek:
Towards Comparative Game Industry and Production Studies - Beyond the Global |
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Claire Dormann:
Humour Odyssey
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Juan Hiriart:
Exploring, Living and Imagining the Past: Studying the Role of Spatial Representation in Studying the Role of Spatial Representation in Game-based Historical Learning |
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Richard Bingham:
Border Play: engaging with the realities of socio-political systems in Lucas Pope’s Papers, Please. |
Ali Umran:
Virtual Landscapes: A Practice-Based Exploration of Natural Environment Design |
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13:00-14:30 |
Lunch break & DiGRA meeting |
14:30-15:30 |
Paper Session 1 (Human/Non-Human Labour) |
Paper Session 2 (Game Design) |
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Alison Harvey, Nick Webber:
Cultivating Games Workers: Challenges and Opportunities in University-Industry Partnerships |
Bradley James:
The Cultural Codes of Games Design |
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Sonia Fizek:
Idle” Games to (Dis)play. From Interactivity to Interpassivity. |
Chris Bateman, International Hobo and Jose Zagal:
Game Design Lineages: Minecraft's Inventory |
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15:30-16:00 |
Break |
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16:00-17:30 |
Paper Session 3 (Game Ethics) |
Paper Session 4 (Aesthetics) |
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Carina Assunção: Is Pokemon Go feminist? |
Feng Zhu: Computer Gameplay and the aesthetic practices of the self. |
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Joanna Cuttell: Traumatic Prologues and Ethical Responses
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Fabrizio Poltronieri: Possible Relationships Between Art and Digital Games |
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Jesper Juul: The Aesthetics of the Aesthetics of the Aesthetics of Video Games |
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17:30 + |
Social event |